Interactive Entertainment Engineering
Fakultät für Informatik und Mathematik ©
Name Interactive Entertainment Engineering
Verantwortlich Prof. Dr. Ulrike Hammerschall
SWS 4
ECTS 5
Sprache(n) Englisch
Lehrform SU mit Übung
Angebot nach Ankündigung
Aufwand

60 hours of class, 60 hours of project work outside of class, 30 hours independent study and preparation of a presentation

Voraussetzungen

Understand object-oriented programing and design.

Ziele
  • Understand fundamental game design principles and be able to apply that knowledge to 3D interactive entertainment application development.
  • Implement a 3D interactive application of moderate complexity to understand the interactive entertainment development pipeline.
  • Create immersive experiences with virtual reality.
  • Understand, analyze and appreciate the role of user testing in designing and developing engaging interactive experiences.
Inhalt

Project-based, software oriented, design of interactive entertainment applications. Topics may include interactive storytelling, game physics, game AI, scripting, and development of virtual worlds using modeling and rendering tools. Projects require significant programming.

Medien und Methoden

Website (e.g. Moodle), Slides (e.g. Powerpoint), other

Literatur
  • Salen and Zimmerman , "Rules of Play: Game Design Fundamentals", 2004 The MIT Press, ISBN 0-262-24045-9
  • Jesper Juul, “half-real: Video Games between Real Rules and Fictional Worlds”, 2005 The MIT Press, ISBN 0-262-10110-6
Zuordnungen Curricula
SPO Fachgruppe Code ab Semester Prüfungsleistungen
IG Version 2010 EC: Fachliche u. persönliche Profilbildung IG-ANI-1020 1 benotetes Referat (40%)
benotete Projektarbeit (60%)
IG Version 2010 SWE: Schwerpunkt IG-ANI-1020 1 benotetes Referat (40%)
benotete Projektarbeit (60%)
IG Version 2010 CGBV: Fachliche u. persönliche Profilbildung IG-ANI-1020 1 benotetes Referat (40%)
benotete Projektarbeit (60%)